HomePortalSearchMemberlistUsergroupsRegisterFAQLog in
Latest topics
» New Site!
Fri Apr 17, 2015 12:31 pm by Mike

» Are You Guys Excited for the New Site!?
Fri Apr 17, 2015 11:02 am by Mike

» New Force Awakens trailer released!
Fri Apr 17, 2015 3:40 am by i-TheDestroyer-L

» Happy Birthday!!!~~~
Fri Apr 10, 2015 9:09 am by Guest

» Basic necessities for Battlefront
Thu Apr 09, 2015 8:09 pm by SG-17

» Infected and Boss
Fri Apr 03, 2015 7:11 am by Rugal

» Admin Changes
Fri Apr 03, 2015 2:14 am by Splinter

» DoomGaze
Wed Apr 01, 2015 8:47 am by Desperado

Top posters
{Delta}
 
Kratos
 
{BOT}A-Hole
 
Stern
 
Phantom
 
{ѕтя}σвℓινιση
 
Mike
 
Fir3hazard
 
SG-17
 
IcemaN
 

Share | 
 

 BFC LADDER RULES(PS2)

View previous topic View next topic Go down 
AuthorMessage
Kratos
Admin
Admin
avatar

Posts : 926
Join date : 2011-08-01

PostSubject: BFC LADDER RULES(PS2)   Sat Apr 05, 2014 9:50 pm

YELLOW DENOTES THAT IT IS A NEW RULE FOR SEASON 12

Server Setup

~Server must be a paid-for (no downloaded servers)
~TD On
~Preferentially set Admin Messages Off
~120 second warm-up timer
~2 second spawn invincibility
~Reinforcement count needs to be between 300 and 450
~Conquest timer at 60 minutes
~CTF timer depends on whether Tantive or Death Star is picked.  If both, server reset will occur before the latter of the two
~All EU vs US clan matches will be done in a New York (US) server, however EU will ALWAYS get to pick 3 maps

Gameplay Rules

~Death Star and Tantive CTF maps may be picked, but not 2-flag CTF maps or any other CTF maps unless agreed upon by both clans.  This is due to unbalances in the game
~CTF capture limit is 3, time limit is 30 minutes for Tantive CTF only
~Death Star CTF is a 45 minute sudden death map
~If the score is tied 2-2-1 (tie on a CTF map) at the end of 5, a 6th map is chosen in continuing alternating fashion (whoever picked map 4, picks map 6)

~Galactic Civil Era only, unless both teams agree
~Minimum size for a battle is 3v3, preferable is 4v4
~3v3 battles cannot have the following maps: Hoth, Endor, Mos Eisley, Dagobah, Kashyyyk, Kamino, Felucia, Death Star (conquest), Naboo, and Yavin
~If your clan has 4 members available - they must make it a 4v4
~Any higher than a 4v4 is optional, even if it is planned as higher than a 4v4
~Default is 4v4 class specific
~If a player drops mid match and no replacement can be found, the team that did NOT lose the player chooses which class to drop.  Even if the battle is a 5v5, 2 snipers, the clan that still has 5 members can choose to drop the engineer, grunt, or rocket if they prefer and keep the 2 snipers
~No using command post light to switch your unit to give it invincibility or to instantly reload
~No super pistoling (switching rapidly between the rifle and pistol while firing)
~No tanks
~No turrets (autoturrets are allowed)
~No switching classes at all in a class specific battle (ex. You cannot switch to engineer for health/ammo. However you can swap with a teammate in between maps. You can also sub players between maps.)
~No space walking AT ALL (Polis Massa)
~Any map in GCW era may be picked
~The team that posts the topic first picks whether they want 3 maps or 3 factions (besides EU, which always gets the option)
~If at any point someone lags out, only the player that lagged out may come back during the map
~If at any point someone lags out, both sides play on unless it is before the first spawn of the map (sometimes the server lags users out right as the warm-up timer hits zero, this will require a replayed map)
~A spectator is required, any disputes that cannot be figured out by staff will be replayed if it was without a spectator approved by both clans
~It is preferrential to have a video recording spectator
~During the warm-up timer, do not kill players on the opposing team. (The reason for this is because if you get any rewards in the warm-up timer, it will translate to the actual map.) If this happens once by accident, it's fine. However, if a player is deliberately killing players on the other team and gets awards then it will result in a forfeit of the map.
~If Hoth is a chosen map, make sure to clarify prior to the battle, whether or not spawning in at the AT-ATs and Shield Generator will be permitted.
~Excessive destruction and repairing of the bomb beacon or the turret on Hoth or the turbine on Tantive IV to get award weapons is not allowed.


Points System

+1 for a win
-2 for a loss
+1 for every map won
-3 for refusal to play/forfeit (subject to suspension from ladder)
+x (variable points based on conditions of forfeit) for 'winner' of a forfeit

Playoffs

~4 clans make playoffs automatically
~The 5th-8th ranked clans play in a single elimination play-in tournament for the 5th spot and the right to play the 4 seed in a play-in game
~The winner of this tournament plays the 4 seed in a play in game for the right to play the 1 seed

~To be eligible for the playoffs, you must have at least 4 wins and 10 matches played (exceptions may have to be made based on activity)
~Playoffs start date TBD
~Playoff rosters lock 7 days in advance

Tie Breakers (2-way):
1. Head-to-Head Record
2. Win %
3. Map Win %
4. Play-in Game

Tie Breakers (3-way (or more)):
1. Win %
2. Map Win %
3. Play-in Game(s)

_________________

Back to top Go down
View user profile http://theswbfc.forumotion.com
 
BFC LADDER RULES(PS2)
View previous topic View next topic Back to top 
Page 1 of 1
 Similar topics
-
» Martian Rebellion, with figs and GURPS rules(SAVAGE WORLDS?)
» Rules and Guidelines for hosting a party
» LEGENDARY BATTLE SCENARIO RULES
» Need Imperial Flyer Rules
» rules for warbands or skirmish

Permissions in this forum:You cannot reply to topics in this forum
Star Wars Battlefront Community :: Battle Arena (PS2) :: Recycle Bin :: Season 11 Challenge Ring-
Jump to: